DO NOT EMAIL US BEGGING FOR NEW GAMES, LASTEST UPDATES OR PATCHES! YOU WILL BE IGNORED. Please email us at and let us know how you want to donate and we will provide more details. I want to donate via PayPal, credit/debit card or another cryptocurrency. See below for more information on each option. You may donate via PayPal, credit/debit card, Bitcoin and other cryptocurrencies. Total expenses are €91 (or $109) per month. We are currently using over 9TB of storage. All games found on this site are archived on a high-speed storage server in a data center. What about different target continents for expansion, which again differ from each other regarding the goods you can get from there? Not included.Donate Do you love this site? Then donate to help keep it alive! So, how can YOU donate?Įach donation is used to help cover operating expenses (storage server, two seedboxes, VPN tunnel and hosting). Check here the minimum and recommended System Requirements to run Imperialism 2: Age of Exploration with no technical problems and test if you can run it. What about continents which are really far away from the rest of the 'world'? Never happens. What about countries spanning more than one island, for example? Not possible. The Age of Imperialism (18701914) Chronology of the Age of Imperialism 1870 Cecil Rhodes arrives in Cape Town, South Africa., 18841885 International Berlin Conference on meets to establish guidelines for European imperialism in Africa. The randomized worlds are all very much alike.
IMPERIALISM 2: THE AGE OF EXPLORATION FULL
Gameplay-wise, both major concerns of the predecessor have been adressed, however there's still room for improvement. Imperialism 2 Age of Exploration Download Free Full Game is a turn-based strategy computer game developed by Frog City. So no losing the game in spite of almost total dominance anymore. Imperialism II: The age of Exploration Windows95/98 Macintosh 7/30/01 Version 1.7 Added some new sections and reworked some old ones Added more FAQ 2/28/01 Version 1. Instead, control of most of the 'old world' is required to win.
Twisted.Ī very welcome change is that the council election for the game winner has been scrapped.
These are quite weak - which may be realistic, but it causes one strange effect: It's actually the most effective way to conquer the provinces overseas (since their defenders can be taken out with a tiny army), but make colonies of the minor countries of the old world (which still exist, too, but they, of course, have European military, too). The difference between 'old' and 'new' countries strikes here as well: The 'American' provices are defended by special units not available to Europeans. The military part is still split into strategic planning on the world map and tactical battles. Not just to get them for oneself, but maybe also to cut off the competitors from that supply. Since those goods from the colonies are essential to get more effective workers, expansion in that direction is practically forced on the players. That's one complaint less: an actual difference between core and non-core provinces. the minor countries which are waiting to be conquered have some 'exotic' goods, like for example tobacco or furs, which aren't readily available in the 'old world'. One definite improvement is that the 'new world', i.e. Exploiting the natural resources of the new world Within two decades the barrier of the Sahara had been overcome and trade in gold and slaves began in with what is today Senegal.